Dead space necromorph slasher2/21/2024 One notable characteristic of this Necromorph is the eerie, high-pitched whistling sound it produces while attacking this sound is derived from the resonating chambers known to be possessed by its alien host.īrutes are the most commonly encountered variants of these Necromorphs. They will burst out the Crawlers if the player gets too close, but they can also burst them out if they are far away, possibly to cause chaos and distract the players while the Alien Necromorphs begin charging towards them. These Necromorphs have three main attacks: charging towards the player, giving a powerful punch if the player gets too close and being able to burst out Crawlers made from the extinct alien hosts. In Dead Space 3, they replace Brutes and Tripods and are first encountered during Isaac Clarke's descent to the underground city in Chapter 16. Their skin is mottled and rotten, and the digits on the arms have rotted down to the bone, producing scythe-like claws. The torso of the creatures has been split open to allow the ejection of Crawlers at prey. Released as an alpha, i will try to improve it further on my free timeĬrediting when using this model in merges and such is much appreciated.A Necromorph variant of the mysterious alien species once native to Tau Volantis, these menacing, strong beasts stand around 7 to 8 feet tall (a little over 2 meters tall) and are very similar to human-created Brutes in overall size, appearance and behavior. Dataset for the model was around 18 pictures including pictures from the web and in game and manually captioning images. I had limited time gathering the dataset, quality of this model is lower than i usally aim. Prompts 'flesh, gore, horror, blood, long limbs fused with sharp bones' could help with the generation. Stances (slashing, attacking an another person) are not available right now, i will try to add them later on.Įxample promts deadspaceslasher standing in a dark space station / deadspaceslasher in a dark room. Weight could be reduced when using SD upscale or certain img2img actions. Recommended weight range is around 0.4-0.7 depending on the model and CFG vaule, I found that 0.54-0.6 works decent enough with HiRes fix. Works better with lower CFG vaules (3-6). Slasher Necromorph from Dead Space series by EA.
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